project
University of the Arts
Can you beat the clock in the race to save little cubo?
teams in collaboration
Coursework
role
Product Designer
UX Designer
Programmer

Our Goal
Create an engaging game from nothing!
Step into the colorful world of Cubo!
Cubo is a personal project that emerged during my time at the University of the Arts. As someone with little prior experience in game development, Cubo served as my gateway into the immersive study of video games and the intricate details that bring them to life. With my role focusing primarily on user interfaces, Cubo allowed me to dive headfirst into the realm of game design and explore how players interact with games.
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